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Commit c62cc5a9 authored by Fabian Vogt's avatar Fabian Vogt
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[mediacontroller] Use half the samples for better performance with swrast

With swrast (llvmpipe) the artwork blurring is enabled, which takes an eternity
(up to ~15s) to compile the shader. Improve that by only using half the
samples with half the radius, which looks nearly identical.
parent e9fa9bf8
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