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Commit e4b598ca authored by Vlad Zahorodnii's avatar Vlad Zahorodnii
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[scene] Build window pixmap trees before starting rendering

In order to generate window quads for sub-surfaces, we need a valid
window pixmap tree. The problem is that the window pixmap tree is
created too late in the rendering process. This change adjusts the
scene so it creates window pixmap trees before buildQuads().

Differential Revision: https://phabricator.kde.org/D29131
parent 1a3cb256
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