Adjust blur and contrast for multi-output rendering on Wayland
Summary: The glCopyTex(Sub)Image calls are adjusted to take the per output rendering into account. In addition contrast effect sets the model view projection matrix in each call to ensure it's on the correct screen. Blur probably needs more changes for the cached texture to work, but it's a start. Test Plan: Blur and Background contrast work on multi-screen wayland Reviewers: #kwin, #plasma_on_wayland Subscribers: plasma-devel, kwin Tags: #plasma_on_wayland, #kwin Differential Revision: https://phabricator.kde.org/D3101
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