Use std::find_if in EffectsHandlerImpl::isEffectLoaded
Summary: Don't use raw loops. Use appropriate algorithm from STL to find out whether effect with the given name is loaded. (also, this change deletes duplicated logic) Reviewers: #kwin, broulik, romangg Reviewed By: #kwin, broulik, romangg Subscribers: broulik, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D13836
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c3fd38e1
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