Fix glBlitFramebuffer for per-output rendering
Summary: This is similar to ff6e042c just for GLRenderTarget instead of GLVertexBuffer. The reasoning is the same: on Wayland KWin has one native window per screen and needs to adjust the blit target depending on the area. Reviewers: #kwin, #plasma_on_wayland Subscribers: plasma-devel, kwin Tags: #plasma_on_wayland, #kwin Differential Revision: https://phabricator.kde.org/D3056
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05d21b6b
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