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Commit 4a681e3d authored by Vlad Zahorodnii's avatar Vlad Zahorodnii Committed by Vlad Zahorodnii
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[scene] Discard quads when the surface-to-buffer matrix is changed

The surface-to-buffer matrix provides a generic mechanism for mapping
things from the surface-local coordinate space to the buffer coordinate
space. If it changes, we know for sure that the texture coordinates
have to be re-computed.
parent 1d34d292
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