Port animation frames commands to use strokes
The system is not ideal, we have to use lambda commands coupled with SkipFirstRedoWrapper. The problem is that our animation framework returns "post-execution" commands. That is, it first modifies the object and then returns the command for undoing this. In the future we should refactor the animation system not to do this post-execution thing, but just return commands for doing the work. Then the code will be a bit simplified. BUG:376596
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