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Commit 9646d496 authored by Volker Krause's avatar Volker Krause
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Normalize polygon winding order for 3D buildings

The backface culling in rendering those assumes they are all oriented
clockwise, but OSM data doesn't guarantee a specific winding order. This
mostly worked so far as the previously used polygon clipping library ended
up normalizing the winding order as an (unwanted) side-effect. Since that
has been fixed the issue became visible here with building walls sometimes
rendered the wrong way around.


(cherry picked from commit d3c923f7)

(cherry picked from commit c59193e7)
parent f428b1f6
Pipeline #596653 passed with stage
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