Port software cursor to RenderLayer
Software cursor has always been a major source of problems. Hopefully, porting it to RenderLayer will help us with that. Note that the cursor layer is currently visible only when using software cursor, however it will be changed once the Compositor can allocate a real hardware cursor plane. Currently, software cursor uses graphics-specific APIs (OpenGL and QPainter) to paint itself. That will be changed in the future when rendering parts are extracted from the Scene in a reusable helper.
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