effects: introduce RenderTarget and RenderViewport
Instead of calling effects->renderTargetRect() and effects->renderTargetScale(), pass the actually used render target and viewport in all the necessary methods. This ensures that if an effect renders a screen with a modified scale or projection matrix, the modified values get used instead of the "global" ones
parent
c1eca801
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mentioned in merge request !4080 (merged)
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mentioned in merge request !4665 (merged)
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