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Commit d49cb642 authored by Xaver Hugl's avatar Xaver Hugl
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scene: ensure OpenGL texture is updated after direct scanout

While direct scanout happens, the damage of the SurfaceItem is reset, which
can cause the OpenGL texture to not be updated once direct scanout ends,
and leave the texture outdated until the surface is damaged again.
In order to fix that, make sure the texture is always fully updated after
the SurfaceItem has been used in direct scanout.
parent 501a45a8
Pipeline #296042 failed with stage
in 1 hour, 17 minutes, and 58 seconds
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