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Commit c7ba0a25 authored by Vlad Zahorodnii's avatar Vlad Zahorodnii
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effects/blur: Make shader code readable

At the moment, blur shader code is barely readable because the code is
constructed at runtime.

Since ShaderManager handles opengl context profiles when loading shaders
from files, we can improve code readability by splitting shader code in
the corresponding files.

Note that ShaderManager adds "precision highp float;" for convenience
(whether using "highp" is okay is up for debate).
parent a4b41c84
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