Composite windows from a QOpenGLFramebufferObject
This change introduces a mechanism for internal windows to be rendered to a QOpenGLFramebufferObject to be composited using the texture bound to the FBO. This is useful for in-process rendering (e.g. QtQuick) and at the same time bypassing the windowing system. The OpenGL context of the QOpenGLFramebufferObject needs to be sharing with the compositing OpenGL context.
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