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Commit c56bbc0d authored by Martin Flöser's avatar Martin Flöser
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Composite windows from a QOpenGLFramebufferObject

This change introduces a mechanism for internal windows to be rendered
to a QOpenGLFramebufferObject to be composited using the texture bound
to the FBO. This is useful for in-process rendering (e.g. QtQuick) and
at the same time bypassing the windowing system.

The OpenGL context of the QOpenGLFramebufferObject needs to be sharing
with the compositing OpenGL context.
parent d8378306
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