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Commit a3b52661 authored by Vlad Zahorodnii's avatar Vlad Zahorodnii
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Drop Platform::renderLoop()

Having a render loop in the Platform has always been awkward. Another
way to interpret the platform not supporting per screen rendering would
be that all outputs share the same render loop.

On X11, Scene::painted_screen is going to correspond to the primary
screen, we should not rely on this assumption though!
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