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Commit 7b644338 authored by Aleix Pol Gonzalez's avatar Aleix Pol Gonzalez
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GLShader: Fix sdrBrightness into float



It's used as a float and otherwise it makes (some?) drivers very
confused as they're required to cast at runtime.
The original value is double so it makes sense to keep the same type.

Signed-off-by: default avatarVictoria Fischer <victoria.fischer@mbition.io>
parent 15080192
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