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Commit 762254c3 authored by Vlad Zahorodnii's avatar Vlad Zahorodnii
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qpa: Port BackingStore to shared memory graphics buffer allocator

At the moment, graphics buffers coming from wayland and internal windows
use different code paths to update textures. However, they don't have
to.

If the internal windows are ported to GraphicsBuffer, it will be
possible to unify SurfacePixmapInternal and SurfacePixmapWayland to make
pixmap logic a bit simpler.
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