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Commit 6ae32076 authored by Arjen Hiemstra's avatar Arjen Hiemstra
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Use device coordinates for geometry in the OpenGL Scene

It is quite a bit easier to reason about the conversion to device
coordinates when we actually have code that does that, instead of
implicitly assuming OpenGL handles it. Additionally, it means we don't
need to convert back to logical coordinates again when we're rounding
pixel values.
parent ebc5a6c6
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