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Commit 695cc7c0 authored by Arjen Hiemstra's avatar Arjen Hiemstra
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Use an orthographic projection matrix for rendering the scene

Rather than a perspective matrix, which is rather unexpected when coming
from something like QtQuick. Generally, when doing 2D you want an
orthographic matrix so Z values do not matter.

Apparently this was originally done for 3D effects, but there are only
two of those remaining (glide and sheet) and for those, the effects
themselves can set up a perspective projection matrix.
parent 085e44cd
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