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Commit 60db5637 authored by Vlad Zahorodnii's avatar Vlad Zahorodnii
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plugins/screencast: Simplify y inverted handling

dmabuf buffers have the origin in the top left corner, so a texture with
attached dmabuf must have y inverted.

By correctly specifying the y inverted flag, we could leverage existing
infrastructure in kwin to handle vertically mirrored textures and make
simpler some projection matrix code in screencasting.
parent cc4d99ae
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