scene: Pad damage if scale factor is fractional
Floating point arithmetic and/or the use of GL_LINEAR in the pipeline, may result in visual glitches due to rounding (errors). As a short-term fix until a proper (more involved) solution is in place for Plasma 6, pad the damage slightly in all directions to alleviate those effects.
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mentioned in commit 2d558583
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mentioned in commit 97b60643
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mentioned in merge request !4162 (closed)
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mentioned in merge request !4163 (closed)
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mentioned in commit 5ef9cfba
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mentioned in merge request !4217 (merged)
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mentioned in commit 73945420
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mentioned in commit 6cf32f8f
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mentioned in commit 5c28b33c
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mentioned in commit 613b80da
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mentioned in commit bad25bd5
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