kwinglutils: Deprecate GLTexture dirty state tracking
It's currently being used only by the X11 standalone backend. We should either port the X11 backend to manual dirty state tracking or waiting until it gets dropped. The main motivation for getting rid of the dirty state tracking in the GLTexture is that it keeps kwin open for alternative opengl wrappers, e.g. QOpenGL, and it simplifies GLTexture code.
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