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Commit 10769548 authored by Vlad Zahorodnii's avatar Vlad Zahorodnii
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kwineffects: Allow creating GLTexture without allocated storage

This allows creating a GLTexture object and attaching a dmabuf to it.
Currently, we can do that by using the foreign GLTexture constructor,
but it makes the deletion of the texture handle more error prone.

In the future, we can add a method that allocates the texture storage,
but there's no need for that yet.
parent 2b8453ab
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