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Commit 11769ddf authored by Andrey Butirsky's avatar Andrey Butirsky
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fix a dirty shadows

ShmPool tries to resize itself when creating new images if the existing
allocated memory is too small.

As shadows currently use a single shared pool, this potentially happens
multiple times.

When an SHMPool is resized, the existing memory allocation is invalid
and all existing buffers have to be re-uploaded.  This patch introduces
one pool per tile, which alleviates that problem.

BUG: 439408
parent 2f5d4822
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