Update comments in SkyPoint::precess()
Rotation matrices are most efficient, even though access time is long See: https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation#Performance_comparisons Applying a rotation matrix, which costs 9 multiplications, is more efficient than applying a quaternion on a vector. The only issue is the overhead of accessing 9 double precision elements. It looks like it is best to stick to rotation matrices.
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