Fixing star color intensity setting in OpenGL mode.
While it is implemented by having a full palette cached in QPainter mode, it is implemented by converting from RGB to HSV, readjusting the saturation, and converting back in the OpenGL mode. Looks better to me. Also adding a FIXME for later on randomly-stumbled-upon code in StarObject. BUG CCMAIL: kstars-devel@kde.org, hdevalence@gmail.com
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a59c5159
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