Fix the bug which restarted a game after cancelling change of level.
Rather than connect the levelChanged() slot to the selectedLevelChanged() signal it is now connected to the currentLevelChanged() slot, which makes more sense and solves the bug which restarted the game even if the player pressed the "Cancel" button of the warning dialog. BUG: 308380 CCBUG: 308380 REVIEW: 107053
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22cae2ee
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