introduce GLTexture::clear and use it from paintredirector
also work around broken fbo texture clearing on fglrx so far supports FBO/glClear and resorts to glTexSubImage2D if the fbo cannot be created or is (in case of fglrx) known to break, resort to glTexImage2D loading of an argb array of zeros BUG: 323065 FIXED-IN: 4.11.2 REVIEW: 112526
parent
2ac4a7a0
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