Simplify insertion index calculation for DND reordering.
The original code took a stab at there being some travel resistance to drags to avoid undesired accidental moves, but aside from doing this in a naive (and buggy) way, it also turns out to be unnecessary in further testing: Drag initiation has resistance to it anyway, and during moves, the lack of resistance makes accidental overshoots easy to correct for, along with the upside of making DND feel much more fluid. BUG:324910
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