Fixed composite ops to handle destination with zero alpha properly
When alpha is zero the color channels do not matter. That is (1,2,3,0) and (4,5,6,0) are completely the same colors. Our composite ops knew about it but they didn't handle it properly when some channels were disabled by the channelFlags. Now the channel is zeroed if it is disabled and alpha mask of the pixel flipped to non-zero value. BUG:273918
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e7979e1f
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