Also show the image properly.
CCMAIL:kimageshop@kde.org Please, everyone who has a different gpu from me, build this branch and test painting, zooming, panning, everything. Checkout the krita-opengl2-rempt branch We can now also start testing on windows and osx... TODO: * reintegrate OCIO (which was fragment-only) * move the texture updating to a separate thread * move the canvas rendering to a separate thread * integrate with krita sketch, somehow * reimplement the opengl cursor outline * reimplement the gradient shaders (perhaps? Not sure how useful they were.) * reimplement the 3d cursors (low prio -- they were fun, but I guess no pro artist used them) * figure out a way to move the layerstack composition to the GPU?
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